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BABYLON’S FALL Complete Moveset Guide

For BABYLON’S FALL players, this guide is written to elaborate upon the movesets of weapons in Babylon’s Fall beyond what the community website ‘Hanging Gardens’ has available.

Resource

https://hanging-garden.babylonsfall.com/help
Hanging Garden’s Controls section elaborates upon available combos
https://discord.com/invite/babylonsfall
Other information is either from the official Discord, personal experience, and/or tooltips

Overview

 Upon beating the 1.0 campaign, combat styles will be unlocked:
Standard, the default style
Power, a costly style emphasizing damage and knockback
Technical, a familiar style that utilizes a finisher technique
Of the three, Technical is not a slave to SP management. It is also the least mash-friendly due to the pay-off of activating Spectral Weapons when the Gideon Coffin flashes at the end of certain combo strings. Doing so will activate a charged/powered-up variant of that Spectral Weapon’s attack. There appears to be a punishment built-in as repeating a single combo will not cause the Gideon Coffin to flash, so avoid spamming easy moves such as LHL (Bayonetta fans know this as PKP).
Power is SP starved yet unfathomably powerful. It also boasts the longest Charge times which may require an understanding of positioning alongside a tank build.
Between those is Standard, the style equipped by default. Although it retains some of the combos found in Technical, its prone to button mashing due its balance of damage and SP generation. I highly recommend moving onto Technical ASAP as you’ll have likely spent 15+ hours using Standard within the 1.0 campaign.Dodge Offset exists and can be utilized within the Technical style to ensure that combo strings won’t get broken. To use Dodge Offset, simply dodge in the middle of a combo string when using a weapon set to Technical. This allows you to negate damage or reposition while ensuring you can benefit from the Gideon Coffin’s flash mechanic. Beware that it may be overridden by Counter.

Sword


Standard

123456
LLLLLL Light into stinger
HHHH   Heavy into spin slash
------
AERIAL
123456
LLLLLL Light
JH     Aerial launcher
H      Aerial slam to ground
--------
SPECTRAL Diagonal slash
CHARGE   n/a; hold to continually attack


Power
*Power is slower but benefits from increased damage and range

1234
LLLL Light
HHH  Heavy
------
AERIAL
1234
LLLL Light
H    Aerial slam to ground
--------
SPECTRAL Horizontal then vertical slash
CHARGE   n/a; hold to continually attack


Technical
*Some combos end w/ the Gideon Coffin flashing.
Spectral Weapons activated during that period will be powered up

12345
LLLLL Light
LLLLH Basic into spin slash
LLLHL *Dive then slash
LLLHH *Dive then spin slash
LLHL  *Slash downward
LLHH  *Dive forward and slam
LHL   *Launcher
LHH   *Dive then slam
HHL   *Heavy into stinger
HHH   Heavy
------
AERIAL
123456
LLLLLL Light into stinger
JH     Aerial launcher
H      Aerial slam to ground
--------
SPECTRAL Diagonal slash
CHARGE   n/a; hold to continually attack

Hammer


Standard

123
LLL Swipe then slam
HH  Double slam
LH  Dive slam
LLH Dive slam
------
AERIAL
123
LLL Light
JH  Aerial launcher
H   Aerial slam to ground (long recovery)
--------
SPECTRAL Frontward slam
CHARGE   Charge for damage and knockdown boost
--------
SPECIAL
CHARGE  Hold L/H for damage and knockdown bonus.
TAUNT   Charge H then tap Interact


Power
*Power is slower but benefits from increased damage and range

123
LLL Light
HH  Heavy
------
AERIAL
123
LLL Light
H   Aerial slam to ground
--------
SPECTRAL Horizontal then vertical slash
CHARGE   Charge for damage and knockdown boost
--------
SPECIAL
CHARGE  Hold L/H for damage and knockdown bonus.
TAUNT   Charge H then tap Interact


Technical
*Some combos end w/ the Gideon Coffin flashing.
Spectral Weapons activated during that period will be powered up

123
LLL *Light slam
LLH *Heavy slam
LHL *Double slam
LHH *Double slam
HH  *Double slam
------
AERIAL
123
LLL Light
JH  Aerial launcher
H   Aerial slam to ground (long recovery)
--------
SPECTRAL Frontward slam
CHARGE   Charge for damage and knckdown boost
--------
SPECIAL
CHARGE  Hold L/H for damage and knockdown bonus
TAUNT   Charge H then tap Interact

Bow


Spectral Attack Types
Deadly Shot precisely targets an enemy
Piercing Shot passes through enemies
Rapid Shot unleashes a focused barrage
Split Shot unleashes a spread barrage


Standard

1234567
LLLLL   Light
LR      Light into volley
LLRR    Light into volley
LLLRRR  Light into volley
LLLLRRR Light into volley
HHHH    Heavy
------
AERIAL
123
LLL Light
JH  Rising barrage
H   Heavy
--------
SPECTRAL Shoots forward/at locked on enemy
CHARGE   Charge for damage bonus; Increases amount of arrows shot
-------
SPECIAL
CHARGE  Hold L/H for damage bonus; Increases amount of arrows shot


Power
*Power is slower but benefits from increased damage

1234
LLLL Light
HHH  Heavy
------
AERIAL
123
LLL Light
H   Heavy
--------
SPECTRAL Shoots forward/at locked on enemy
CHARGE   Charge for damage bonus; Increases amount of arrows shot
-------
SPECIAL
CHARGE  Hold L/H for damage bonus; Increases amount of arrows shot


Technical
*Some combos end w/ the Gideon Coffin flashing.
Spectral Weapons activated during that period will be powered up

12345
LLLLL Light
LLLLH *Step back then shoot
LLLH  *Crouched shot
LLH   *Crouched shot
HHL   *Crouched shot
HHH   Heavy
------
AERIAL
12345
LLLLL Light
JH    Rising barrage
H     Heavy
--------
SPECTRAL Shoots forward/at locked on enemy
CHARGE   Charge for damage bonus; Increases amount of arrows shot
-------
SPECIAL
CHARGE  Hold L/H for damage bonus; Increases amount of arrows shot

Rod


Spectral Attack Types
Energy Ball allows for a chargeable projectile capable of knockdown
Enchanted Field creates a blue debuff (light charge) area or yellow buff area (full charge)


Standard

1234
LLLL Light
HHH  Heavy
------
AERIAL
1234
LLLL Light
JH   Rising orb
H    Heavy
--------
SPECTRAL Dependent on type
CHARGE   Dependent on type
-------
SPECIAL
CHARGE  Hold L to recharge SP and gain buffs
CHARGE  Hold H to power up a projectile(s)


Power
*Power is slower but benefits from increased damage

123
LLL Light
HHH Heavy
------
AERIAL
1234
LLLL Light
H    Heavy
--------
SPECTRAL Dependent on type
CHARGE   Dependent on type (improved damage, knockdown; debuff range)
-------
SPECIAL
CHARGE  Hold L to recharge SP and gain buffs
CHARGE  Hold H to power up a projectile(s)


Technical
*Some combos end w/ the Gideon Coffin flashing.
Spectral Weapons activated during that period will be powered up

12345
LLLL Light
LLLH Summons heavy orb
LLHL *Swings staff to sling an orb
LLHH *Swings staff to sling an orb
LHL  *Swings staff to sling an orb
LHH  *Swings staff to sling an orb
HHL  *Swings staff to sling an orb
HHH  *Heavy
------
AERIAL
1234
LLLL Light
JH   Rising orb
H    Heavy
--------
SPECTRAL Dependent on type
CHARGE   Dependent on type
-------
SPECIAL
CHARGE  Hold L to recharge SP and gain buffs
CHARGE  Hold H to power up a projectile(s)

Shield


Standard


L Hold to guard
H Heavy; Parry to nullify damage and knockback an enemy
------
AERIAL
1234
LLLL Light
JH   Launcher
H    Heavy
--------
SPECTRAL Hold to guard
-------
SPECIAL
TAUNT   Hold L then tap Interact

Axe


Standard

123
LLL Light
LH  Launcher
HH  Slam into spin

------
AERIAL
123
LLL Light
H   Aerial spin into slam to ground (medium recovery)
--------
SPECTRAL Frontward, diagonal down swipe
CHARGE   Charge for damage and knockdown boost; Doubles that swipe
--------
SPECIAL
CHARGE  Hold L for a rising spin into a slam
CHARGE  Hold H for a consecutive spin
BUFF    Hold H then tap Interact


Power
*Power is slower but benefits from increased damage and range

123
LLL Spin, spin then swipe upward (not a launcher)
HH  Slam then spin into slam
------
AERIAL
123
LLL Light
H   Aerial spin into slam to ground (medium recovery)
--------
SPECTRAL Frontward, diagonal down swipe
CHARGE   Charge for damage and knockdown boost; Doubles that swipe
--------
SPECIAL
CHARGE  Hold L for a rising spin into a slam
CHARGE  Hold H for a consecutive spin
BUFF    Hold H then tap Interact

That’s all we are sharing today in BABYLON’S FALL Complete Moveset Guide, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author MabQv

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