Features, Game play and Strategies
Clownfeild 2042 is an action-adventure turn based grand strategy point and click roleplay arcade game aimed at emulating the thrill and horrors of all out modern warfare. In they grey-somberness of the 2nd millennium a teleportation accident gone wrong has transported an army of identical clones into multiple parallel universes where they are forced to massacre each other in visceral, photo-realistic firefights where the winner has a chance to escape the never ending torment of being reborn as another clone and be forced to repeatedly commit fratricide in order to end this never ending loop of stomach churning gore and violence.
Using the largest arsenal of firearms of any video game you can duke it out with your friends or the deep-learning trained AI opponents for maximum immersion in dozens of incredibly detailed maps with distant weather systems, real time lighting and ray tracing. The firearms are all simulated projectile that take into account the humidity, Coriolis effect and configuration of your gun to produce the most accurate simulation of a firearm ever seen in a video game. These configurations can range from the mundane and basic scope and suppressor to flash hiders that realistically reduce the muzzle flash for the user and surrounding area and thermal imaging sights that give accurate and realistic heat signatures of opponents based on the ambient air temperature, composition of clothing and amount of exercise performed by each limb to truly make yourself feel like you’re in the middle of a never ending death loop of all-out warfare.
The vehicles are superb, from boats to helicopter all with their own damage models that change appearance as you shoot them and individual components that can be damaged, set on fire or even destroyed by your weapons and the shrapnel that they create, all done on the most advanced physics engine on the market. Your vehicles will realistically deformed terrain based on their weight including configuration and crew and the ground pressure of each individual tire or track link. Thanks can get stuck in the mud and trucks will loose traction in low grip environments and the engine will respond accordingly, jumping in rpm as the wheels spin freely.
The air combat is majestic, intricate furballs are formed as AI and players take to the sky in the most advance flight simulation ever devised, everything from wind shear, to wake turbulence and even your pilot passing wind is calculated and rendered in real time. You can perform any maneuver a real pilot could, from pulling a high G cobra to intentionally stalling a wing and entering a flat-spin to throw your opponents off. All this with the most intuitive and easy to use control scheme I’ve ever seen, anyone from an 8 year old child to 10 year air force veteran with thousands of flight hours can pick this up and immediately enjoy a realistic and rewarding flight experience.
You can start without creating a load-out but I highly recommend you take a few minutes (or hours) to create an intricate player character of your own that stands out in the field of battle. Once you have finished recreating Peter Griffin in Clownfeild you can choose from the insane variety of guns and attachments to create a class that is suited to your liking and completely unique. Personally I recommend sub-machine-guns and personal defence weapons to new players as their high rate of fire and lower than average recoil make them very forgiving. For the sniping purists a large variety of DMRs, bolt action and semi-automatic precision rifles are at your disposal all of which can be zero’ed to one of 5 preset distance for bullet drop and more wind adjustment than you can count, all of which can be done in the menu or on the fly so you are always prepared for whatever is around that corner. Feeling a bit cheeky? Go for a semi automatic or fully automatic shotgun with buckshot.