Eastshade: Console Commands

All the console commands for Eastshade that we have found out sofar.

Using the console

This guide is still a WORK IN PROGRESS! Although I’ve found several console commands, many others are still unclear to me. Typing a character in the console, the dropdown list doesn’t only display console commands, but also parameters and variables that can be used in conjunction with console commands.
*** WARNING *** Use the console at your own risk!

To open the console, use the tilde-key (~) on US-style keyboards. You will see the command-line of the console in the center of the screen. When opening the console for the first time you will receive a warning that you will not receive any (new) achievements if you decide to use the console.

Typing one or more letters/characters in the console will provide you with a dropdown list of console commands, which you however cannot select. Also, many of the “commands” you see in the dropdown list are variables or parameters used in conjunction with console commands. You have to type the complete command. All commands are case sensitive.

As far as I can tell at the moment, console commands are not saved when exiting and restarting the game.

In the syntax of the console commands the following parameters/variables are used:
<string> = a name, to be entered without the brackets and without quotes
# = a number, when not used may default to 1, when placed between square brackets the parameter is optional and should be entered without brackets.

Console Commands


Adds inspiration(s), visible in the bottom right of the screen when the HUD is up.

Syntax: AddInspiration #
# = number of inspirations to add

Using this command without a number of inspirations or with # = 1 seems to have no effect.


Inventory will be completely emptied and all items in inventory will be removed.

Syntax: ClearInventory


Remove one or more items from inventory. The items are not actually dropped to the ground, but completely removed from inventory, so you cannot pick the items up again. A list of all items that may be in inventory at some point can be found at the end of this guide.

Syntax: DropItem <string> [#]
<string> = an item from the players inventory (see list at the end of this guide)
# = the number of that specific item (optional, defaults to 1)

DropItem ReedBoat
DropItem Scragweed 10


Will end a conversation with an NPC.

Syntax: EndConversation


Using this commend will end all storms.

Syntax: EndStorm


This command allows you to fly. See also SmoothFly.

Syntax: Fly #
# = 0 – fly mode disabled (default)
# = 1 – fly mode enabled


Enables or disables fog.

Syntax: Fog #
# = 0 – disables fog
# = 1 – enables fog


Using this command will let you have an NPC follow you. When you are within interaction range of an NPC that NPC will follow you around. When you are out of interaction range of any NPC a random NPC will start following you.

Syntax: FollowMe


Despite the name of this command, it does not freeze time, but sets time back to normal (default).

Syntax: FreezeTime


Retrieve the value of a boolean variable (True or False).

Syntax: GetBool <string>
where <string> can be any of the following parameters (as far as I have found sofar):
met_alejo, met_cartographer, met_clara, met_driver, met_fisher, met_forest_bard, met_grandpa_dee, met_mishka, met_mother, met_ranya


Adds 50 samples of each retrievable item to inventory. See the list of items at the end of this guide. This command will not add extra samples of Mudwillow’s Tincture, Water or Glowstones. Items will be added to the items already in inventory.


Adds one or more items to inventory. This command will not add an extra sample of Mudwillow’s Tincture or Water. You will not be able to add extra samples of Mudwillow’s Tincture or Water.

Syntax: GiveItem <string> [#]
<string> = the name of the item (see list at the end of this guide)
[#] = number of items, defaults to 1

GiveItem ReedBoat
GiveItem Glowstones 500


Displays a message with a number of boolean tokens that are currently registered in the following format: “There are currently # bool tokens registered”.


Sets the field of view (FOV).

Syntax: SetFoV #
# = any number, preferably between 60 and 120
Higher values cause distortion of the view, lower values may narrow the view (too much).


Sets the time.

Syntax: SetTime #.#(##)
#.### = a value from 0.000 to 0.999 representing the the time between 12.00 AM and 11.59 PM.
#.# = 0.0 sets the time to 12.00 AM
#.# = 0.5 sets the time to 12.00 PM


Use this command to determine how fast time passes away.

Syntax: SetTimeScale #

The default time scale is 5. Setting it to 10 will have time passes away twice as fast. Setting the time scale to 1 is not adviced as it may CTD your game.


This seems to be the same command as GetBool, at least it has the same effect. See GetBool.


Enable or disable the debug Heads-Up Display. The debug HUD is displayed in the top left corner of the screen.

Syntax: ShowDebugHud #
# = 0 – debug HUD disabled (default)
# = 1 – debug HUD enabled

In the debug HUD the following is displayed (from top to bottom):

  • FPS: ##.##
  • Game Days Played: ##.###
  • Day Time: #.###
  • Selected Button: null

Enable or disable the Heads-Up Display.

Syntax: ShowHud #
# = 0 – disable the HUD
# = 1 – enable the HUD (default)


When in fly mode, flying is smooth.

Syntax: SmoothFly #
# = 0 – smooth flying disabled (default)
# = 1 – smooth fly mode


Set smooth fly speed when in fly mode.

READ:  Eastshade: Secret Achievements Guide

Syntax: SmoothFlySpeed #
# = 0 – disable smooth fly speed
# = 1 – enable smooth fly speed


Enables or disables smooth walking.

Syntax: SmoothWalk #
# = 0 – disables smooth walking
# = 1 – enables smooth walking


Enables you to unlock a locked door when the lock icon is visible.

Syntax: UnlockDoor

Use of this command is quite useless, because any door with a lock that you open will be completely empty.

List of Items

Between brackets you will see the name of the items as it appears in inventory, but only when in inventory a single quote is used. In other cases spaces may be used.

AirBalloonPoster, Amulet, AncientBrews, AysunsRing (Aysun’s Ring), Scragweed, Bicycle, BlackThistle, BloomsacTea, BlueDreamTea, Boards, Coat, CuriousNote, DrymouthedSandfish, EarthrootTea, ElixirofLife, EmptyVial, Fabric, Feather, FirePit, FishoftheFellstreamRiver, FishingPole, FooxitarEggs, HeavyReeds, HotSpringSample, HydraThistle, InkyCap, KaisHydrathistle (Kai’s Hydrathistle), KaisHydrathistleAnalysis (Kai’s Hydrathistle Analysis), LetterofReference, LockedBox, LyndowianBrew, Map, MeadowspiceMead, Mountainwort, MountainwortTea, MysteryBlend, NetherleafTea, ShadianPostElixir, ShadianPostPotionSeller, ShadianPostTeaSeason, OldPops (Old Pops), Pastries, Raft, RedDreamTea, ReedBoat, Repellent, Roots, Rope, ScragweedTea, Sealant, SishaTea, NorthSeasShippingMessage, SilverDreamTea, ClassicShadianTeas, SinkwoodInnKey, Soap, Stick, TeaKettle, Tent, ThunderTrout, TiemsAntidote (Tiem’s Antidote), ToxicTuber, Twine, UltramarineMinnow, Wax, WhiteBloomsac, ZipTrolley.

Written by Altbert

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