To run, keep holding down the dodge-roll button after the dodge completes.
Running costs no stamina beyond the stamina cost of the initial roll; you even start to regenerate stamina after a moment. But be warned that you’ll be knocked down if you take damage during the run. For this reason, it’s probably best to only run through areas you know to be safe, or to run away from enemies.
To perform a “special technique,” press both the dodge roll button and the sword attack button simultaneously while moving (obviously you need to find a sword first). Your timing needs to be precise. You’ll know you did it right if you perform a single sword thrust (not a sword swing) immediately after the roll. You’ll also get an achievement the first time you do this, though some people get the achievement by accident without realizing what’s happened.
This attack comes out fast and deals higher damage, but unlike other attacks it costs stamina. It also has a fairly long recovery time. I still find it very useful for evasive enemies, or for getting in a quick, strong opening attack.
When “locked-on” to an enemy, you can change which enemy you’re targeting by using the right thumbstick on controller. I’m unsure if this is possible with keyboard controls.
You don’t have to be “locked-on” to cause staggering: stagger is still tracked on enemies even if the white bar isn’t visible.
This can reward aggressive attacking. (Being hit by the enemy’s attacks is the potential punishment.)
This ability is not mentioned in the manual.
Tap the shield button once to perform a parry. (You need to have a shield first.) You’ll swing your shield outwards in a wide arc. This technique can be difficult to execute and difficult to time, but melee enemies that strike you will be stunned for a couple of seconds and take extra damage, while most ranged enemies will have their attacks reflected directly back at them.