For V Rising players, this guide provides detailed breakdown of all server settings and the meanings. All the main settings are listed below, will keep updating over time.
PvE – Defines basics for PvP Gamemode
Always – Players may always deal damage to enemy castle structures
TimeRestricted – Players may only damage enemy castle structures during certain real-time frames
VeryLow – 500
Low – 1000
Normal – 1500
High – 2000
VeryHigh – 2500
Always – Players can always deal damage to other players
TimeRestricted – Players may only damage other players during certain real-time frames
CanBeDestroyedOnlyWhenDecaying – Players may only destroy enemy castle hearts when the Castle Heart is in Decay
CanBeDestroyedByPlayers – Players may destroy enemy castle hearts using “key” items in the game
CanBeSeizedOrDestroyedByPlayers – Players may destroy and seize control of enemy castle hearts using “key” items in the game
The duration where players cannot be damage by other players when joining a PvP server in seconds.
Disabled – 0
VeryShort– 900
Short – 1800
Medium – 3600
Long – 7200
Default Value: Short
Defines who may loot the body when a player dies.
Anyone -Everyone can loot the body
ClanMembers– Only Self and Clan Members may loot the body
OnlySelf– Only Self may loot the body
Default: Anyone
Defines if soul shard items are unique (only one of each per server) or if a new one spawn everytime a soul shard boss is slain.
Unique – Soul shards are unique – only one of each type may exist at a time on the server
Plentiful – Soul shards are plentiful – a new one is dropped everytime a soul shard boss is slain
Default: Unique
If players may loot enemy stashes, containers, and crafting stations.
true
false
Default: TRUE
When enabled, most equipment will not be dropped upon death.
true
false
Default: TRUE
When enabled, some items will prevent you from using waygates
true
false
Default: true
Allow players to write messages that all players on the server can read.
true
false
Default: true
Do NOT change this it does not work and breaks the game atm.
true
false
Default: false
Seizing an enemy player castle heart requires no materials.
true
false
Default: false
Destroying an enemy player castle heart requires no materials.
true
false
Default: false
true
falseDefault: false
Minimum timer before inactive player is killed in seconds based on gear level.
3600
Int.max
Default: 3600
Maximum timer before inactive player is killed in seconds based on gear level .
NO MIN
NO MAX
Default: 604800
Currently breaks game if changed!!
Additional time before an inactive player is killed in seconds when standing in a castle territory.
NO MIN
NO MAX
Default: 172800
Currently breaks game is changed!
The maximum gear level that the inactivity min and max timers are based on from 1 – this value.
NO MIN
NO MAX
Default: 84
Currently breaks game if changed!
If dead disconnected players are disabled
true
false
Default: true
The time for a disconnected dead player to become disabled.
60 (cant change this setting)
Multiplies the amount of items that can be combined into a single stack.
0.25 up to 5
Default: 1.0
Multiplies all droptables with this factor granting more or less drops from kills and chests.
0.25 up to 5
Default: 1.0
Multiplies the amount of loot received from successful servant hunts.
0.25 up to 5
Default: 1.0
Mulitiplies the amount of materials received from harvesting resource nodes.
0.25 up to 5
Default: 1.0
Multiplies the amount of blood essence received from defeating enemies.
0.25 up to 5
Default: 1.0
NOT USED
Default: 25.0
Multiplies the additional respawn duration players suffer from being slain in PvP.
0 up to 5
Default: 1.0
The number of minimum tiles where placers can place a castle heart and/or floors next to another heart.
1 up to 10
Default: 2
The number of players that can join a single clan. Players in a clan can rise together, share progress and build castles together.
1 up to 50
Default: 4
Rate for how quickly players loose blood. A higher rate results in higher blood consumption.
0 up to 5
Default: 1.0
Multiplies the amount of durability suffered from dealing or receiving damage.
0 up to 5
Default: 1.0
Affects the rate of how quickly garlic stack when exposed.
0 up to 5
Default: 1.0
Multiplies the effect of the Holy element.
0 up to 5
Default: 1.0
Affects the damage received when carrying silver items.
0 up to 5
Default: 1.0
Affects the duration a player may stand in the sun before starting to take damage.
0 up to 5
Default: 1.0
Rate for how quickly a castle deteriorate when the castle heart has run out of Blood Essence.
0 up to 5
Default: 1.0
Rate for how quickly a castle consumes blood essence. A higher rate results in higher blood essence consumption.
0.1 up to 5
Default: 5
to damage while in this state. Time is defined in seconds.1 up to 1800Default: 420
The amount of time where players are blocked from building structures or walls while being under attack. A castle is deemed under attack whenever enemy players manages to deal damage to any wall or door using explosives or siege golems.
1 up to 1800
Default: 60
Shows a system message in the chat when a Siege Golem is being summoned.
true
false
Default: true
Show Siege Golems on the big map.
true
false
Default: true
Multiplies the amount of materials required to build structures.
0 up to 10
Default: 1.0
Multiplies the cost of crafting items.
0 up to 10
Default: 1.0
The rate for crafting items and equipment in crafting stations, a higher rate results in more rapid crafting (not refinement stations)
0.1 up to 10
Default: 1.0
Unused Modifier for Research
0.1 up to 10
Default:1.0
Multiplies the cost of refining items.
0.1 up to 10
Default: 1.0
Rate for how quickly materials are refined. A higher rate result in more rapid refinement.
0.1 up to 10
Default: 1.0
Unused Modifier for Research
0.1 up to 10
Default: 1.0
The material reimbursement players receive from dismantling a structure.
0 up to 1
default: 0.75
Rate for how quickly humans turn into servants. A higher rate result in more rapid conversion.
0.1 up to 20
Default: 1.0
Modifies the cost for repairing an item.
0 up to 10
Default: 1.0
The amount of durability loss that equipment suffer upon death when defeated in PvP. Players are deemed as in PvP for a duration after dealing damage to another player or receiving damage from another player.
0 up to 1.0
Default: 0.25
Durability loss suffered upon death is dropped as materials. This value defines the amount of materials that are either lost or dropped. A value of 0 results in all materials being lost while a value of 1 results in all materials being dropped.
0 up to 1.0
Default:1.0
The duration of an ingame day in seconds.
60 up to 86400
Default: 1080
The starting hour of the ingame day.
0 up to 25
Default: 9
The starting minute of the ingame day
0 up to 60
Default: 0
The end hour of the ingame day.
0 up to 24
Default: 17
The end minute of the ingame day
0 up to 24
Default: 9
he minimum frequence for how often a blood moon may occur
1 up to 255
Default: 10
The maximum frequence for how often a blood moon may occur
1 up to 255
Default: 18
The amount of additional movement speed in % that a player gain during blood moon.
0.1 up to 1
Default: 0.2
Time Zone used for various other settingsLocal
UTC
PST
CET
CST
StartHour – The real time starting hour for activating Player vs Player PvP during standard weekdays.
StartMinute – The real time starting minute for activating Player vs Player PvP during standard weekdays.
EndHour – The real time ending hour for deactivating Player vs Player PvP during standard weekdays
EndMinute – The real time end minute for deactivating Player vs Player PvP during weekdays
24 hour clock format 1-24
Same format as weekday settings.
Same format as VsPlayer settings
Same format as VsPlayer settings
Multiplies the maximum amount of health for Vampire.
0.1 up to 5
Default: 1.0
Unused modifier
0.1 up to 5
Default: 1.0
Multiplies players physical power, this value affects the amount of damage players deal using weapon attacks and weapon skills.
0.1 up to 5
Default: 1.0
Multiplies players spell power, this value affects the amount of damage and healing players deal using spells.
0.1 up to 5
Default: 1.0
Multiplies the amount of damage players deal to resource objects.
0.1 up to 5
Default: 1.0
Unused modifier
0.1 up to 5
Default: 1.0
Multiplies any damage received.
0.1 up to 5
Default:1.0
How often the castle decay damage should tick.
NO MIN
NO MAX
Default: 5
NOT USED
Default: 0
The number of vampire lockboxes players may build in a single castle.
0 up to 20
Default: 1
The number of tombs players may build in a single castle
1 up to 20
Default: 12
The number of vermin nests players may build in a single castle.
1 up to 20
Default: 4
The number of castle hearts a single player is allowed to construct
1 up to 5
Default: 2
Level 1 – The level granting these bonuses – Should probably not be altered – unknown behaviour
FloorLimit – Defines the number of borders and castle floors that players may build in each castle.
9 up to 250
Default:30
Level 2 80, Level 3 150, Level 4 250 (FloorLimit)
ServantLimit – The number of servant coffins players may build in a single castle.
1 up to 20
Default:3
Level 2 5, Level 3 7, Level 4 9 (ServantLimit)