- This guide is for Early Access v0.2.8e
- This guide contain spoilers. I haven’t hidden the spoilers as I should because the markup messes up my tables. If you want to experience the game first hand, stop reading. Go play instead!
Now onto the guide…
Tips for Beginners
- You can move your character with Keyboard, or by clicking on screen, or by using a game controller. Keyboard only allows you to move in 8 directions at full speed. Play with a game controller if you have one. You can half-tilt the joystick to walk slowly. Moving slowly is often safer than moving quickly.
- Destroy torches to drop gold, food (+30 HP), or a special pickup. Explore the map to find torches, especially if you are low on HP.
- Don’t worry about leaving some experience gems on the floor. If you are destroying torches, they will eventually drop a Vacuum pickup that sucks up all the experience.
- There is a pickup item and a weapon which freeze enemies. Enemies do not deal damage while frozen. Don’t be afraid to push into a mob of enemies while they are frozen.
- Every few minutes the game will spawn a boss enemy. Kill them to drop a Treasure Chest which gives between 1 and 5 random upgrades and a generous sum of gold.
- When you purchase a power up on the PowerUp Selection screen, each item’s cost is increased by a percentage. Don’t be afraid to click the Refund Gold button. Each item is refunded in full which allows you to purchase items more efficiently later i.e., buying expensive items first.
- Don’t underestimate Luck. Upgrade your Luck stat and you might start noticing epic Treasure Chests and bigger bags of gold.
- Don’t be afraid to experiment. The lower tier weapons are actually the most fun.
Hyper: +50% Gold bonus.
The forest extends infinitely in all directions. Torches spawn randomly.
At 5 minutes, a flower ring surrounds you and a Mantis boss will spawn with a horde of green ghouls. It is not advisable to attack the flowers: they have VERY high HP and the flower ring vanishes after a short period of time. The flowers deal little damage, so you may be able to dash through the ring without dying. At 10 minutes, another flower ring surrounds you and a bigger, stronger Mantis boss spawns with more green ghouls. The flower ring takes longer to vanish. Generally, you will be forced to dash through the ring, so find a gap and run for it. There is another flower ring at 25 minutes, but you should be able to kill them by now.
Tip: Save a Rosary to destroy the Flower Ring.
I usually die at the mid-point when a wave of werewolves and ghosts spawn. They have higher HP than you’d expect. Keep moving, don’t get surrounded. Prepare some strong piercing weapons to carve a path and be prepared to carefully evade them for 5 minutes. If you level up two of Whip, Knife, Axe, or Cross to level 5 before 12 minutes, you might be alright. There is a noticeable drop in difficulty during the Mummy Golem wave at 17 minutes. Just hold out until then.
This quiet, long library is the ideal place where to rest, meditate, and forage for roast chicken. But what’s a stone mask doing here?
Hyper: +50% Gold bonus. +10% Luck bonus.
The library extends infinitely in a row to the left and right. Near the start, there is a green experience gem on a table. Collect this for a quick level up. Torches spawn in predetermined positions in scene tiles, usually along walls. If you travel a substantial distance to the right, you may find a Stone Mask on a table. If you travel to the left, you may find an Empty Tome on a table. You may collect both for free power ups.
There are some kamikaze ghosts here that deal major damage at close range. Run away from them or knock them back with your weapons e.g., Magic Wand or Cross. Some weapons are not suitable for this stage e.g., Santa Water, Peachone, and Ebony Wings. There are some obstacles here that you and enemies (including death) can get caught on.
Tip: Move left and right between the piano and reading nook to regenerate torches and amass pickups for when you need them.
I found this stage easier than Mad Forest. There are no massive jumps in difficulty. There is a noticeable drop in difficulty during the Headless Knight wave at 6 minutes. Long hallways here. I travelled at full speed to the right for 15 minutes and found nothing special.
- Some weapons are buffed by the same power-up.
- Some weapons have a skill requirement e.g., Whip and Knife.
- Some weapons must be built around carefully or else lead to an early death e.g., Pentagram, Clock Lancet.
- Some weapons evolve into a stronger form if you have their required power-up. Evolved weapons are ranked in a separate list.
- Does this power-up benefit multiple weapons?
- Is selecting this power-up better than upgrading an individual weapon?
- Does my character benefit from levelling up quickly?
- Is this power-up required to evolve one of my weapons?
Evolved Weapon Rankings
Try the following for a bit of fun:
- Knife (its good!)
- Pentagram + Empty Tome + Clover
- Heaven Sword + Duplicator + Mortaccio
- Whip + Hollow Heart + Garlic + Armor + Pummerol