Vampire Survivors Tier Lists For Weapon, Power-Up and Character

For Vampire Survivors players, this guide is about weapon, power-Up, and character tier lists, stage guides, and tips and tricks, all in one place.


The following guide was formed in collaboration with a few friends as we all played for the first time and streamed videos of it to each other over Discord while recording stats and sharing stories. This is a super fun game and I am looking forward to updates to come.Some notes before we start:

  • This guide is for Early Access v0.2.8e
  • This guide contain spoilers. I haven’t hidden the spoilers as I should because the markup messes up my tables. If you want to experience the game first hand, stop reading. Go play instead!

Now onto the guide…

Tips for Beginners

  • You can move your character with Keyboard, or by clicking on screen, or by using a game controller. Keyboard only allows you to move in 8 directions at full speed. Play with a game controller if you have one. You can half-tilt the joystick to walk slowly. Moving slowly is often safer than moving quickly.
  • Destroy torches to drop gold, food (+30 HP), or a special pickup. Explore the map to find torches, especially if you are low on HP.
  • Don’t worry about leaving some experience gems on the floor. If you are destroying torches, they will eventually drop a Vacuum pickup that sucks up all the experience.
  • There is a pickup item and a weapon which freeze enemies. Enemies do not deal damage while frozen. Don’t be afraid to push into a mob of enemies while they are frozen.
  • Every few minutes the game will spawn a boss enemy. Kill them to drop a Treasure Chest which gives between 1 and 5 random upgrades and a generous sum of gold.
  • When you purchase a power up on the PowerUp Selection screen, each item’s cost is increased by a percentage. Don’t be afraid to click the Refund Gold button. Each item is refunded in full which allows you to purchase items more efficiently later i.e., buying expensive items first.
  • Don’t underestimate Luck. Upgrade your Luck stat and you might start noticing epic Treasure Chests and bigger bags of gold.
  • Don’t be afraid to experiment. The lower tier weapons are actually the most fun.

Pickup List

There are 3 varieties of experience gem in order from least to most potent: blue, green, red. More potent experience gems are dropped by stronger enemies. Bosses will also drop a Treasure Chest. It appears that experience that is too far off-screen gets collected in a red gem which will may be sucked up by a Vacuum drop later in the game. Many of the following drops are affected by Luck. 

Experience Gem
Increases experience.
Gold Coin
Adds 1 to your gold coins total.
Coin Bag
Adds 10 to your gold coins total.
Rich Coin Bag
Adds 100 to your gold coins total. Drop rate affected by Luck.
Destroys all enemies in sight. Drop rate affected by Luck.
Freezes all enemies in time for 10 seconds AND prevents them from dealing damage. Drop rate affected by Luck.
Gathers all experience gems left on the ground. Drop rate affected by Luck.
Floor Chicken
Restores 30 health points. Drop rate affected by Luck.
Little Clover
Pick up to get 10% luckier.
Treasure Chest
Awards coins and power ups. Dropped by strong enemies. Quality affected by Luck.


Mad ForestPassing through the forest is the only way to reach the Castle. Also, there’s free roast chicken.
Hyper: +50% Gold bonus.

The forest extends infinitely in all directions. Torches spawn randomly.
At 5 minutes, a flower ring surrounds you and a Mantis boss will spawn with a horde of green ghouls. It is not advisable to attack the flowers: they have VERY high HP and the flower ring vanishes after a short period of time. The flowers deal little damage, so you may be able to dash through the ring without dying. At 10 minutes, another flower ring surrounds you and a bigger, stronger Mantis boss spawns with more green ghouls. The flower ring takes longer to vanish. Generally, you will be forced to dash through the ring, so find a gap and run for it. There is another flower ring at 25 minutes, but you should be able to kill them by now.

READ:  Vampire Survivors Beginner’s Weapon Guide

Tip: Save a Rosary to destroy the Flower Ring.

I usually die at the mid-point when a wave of werewolves and ghosts spawn. They have higher HP than you’d expect. Keep moving, don’t get surrounded. Prepare some strong piercing weapons to carve a path and be prepared to carefully evade them for 5 minutes. If you level up two of Whip, Knife, Axe, or Cross to level 5 before 12 minutes, you might be alright. There is a noticeable drop in difficulty during the Mummy Golem wave at 17 minutes. Just hold out until then.

Inlaid Library

This quiet, long library is the ideal place where to rest, meditate, and forage for roast chicken. But what’s a stone mask doing here?
Hyper: +50% Gold bonus. +10% Luck bonus.

The library extends infinitely in a row to the left and right. Near the start, there is a green experience gem on a table. Collect this for a quick level up. Torches spawn in predetermined positions in scene tiles, usually along walls. If you travel a substantial distance to the right, you may find a Stone Mask on a table. If you travel to the left, you may find an Empty Tome on a table. You may collect both for free power ups.

There are some kamikaze ghosts here that deal major damage at close range. Run away from them or knock them back with your weapons e.g., Magic Wand or Cross. Some weapons are not suitable for this stage e.g., Santa Water, Peachone, and Ebony Wings. There are some obstacles here that you and enemies (including death) can get caught on.

Tip: Move left and right between the piano and reading nook to regenerate torches and amass pickups for when you need them.

I found this stage easier than Mad Forest. There are no massive jumps in difficulty. There is a noticeable drop in difficulty during the Headless Knight wave at 6 minutes. Long hallways here. I travelled at full speed to the right for 15 minutes and found nothing special.

Character Rankings

There are many characters to choose from starting with whip-man, Antonio Belpaese. He has a relatively high skill requirement so don’t be surprised if you die below level 20 on your first run. If you are looking for an easier experience, you can unlock Imelda for just 10 gold. She has an auto-targetting magic wand and levels up faster, which means you can keep your distance from enemies and experience more of the game, more quickly. If you like more intensity, try the knife-man, Gennaro. His knives require targetting and distance management, but he has the best passive bonus in the early game.

Passive Bonus
Skill Req.
+1 projectile every 20 levels up to +3 (Need Crown).
Need Whip, Magic Wand, or Garlic ASAP.
Imelda Belpaese
Magic Wand
+30% XP at level 15. Rises above the difficulty curve quickly.
Gennaro Belpaese
+1 Projectile
Extra projectile is the most powerful ability.
Forces you to use Knife.
Antonio Belpaese
Starts with good weapon. +50% damage is a lot!
Maxes out bonus at level 50 (Need Crown).
Arca Ladonna
Fire Wand
-15% Cooldown at level 30. Starts with good late game weapon.
-15% cooldown is not much. Need Whip, Magic Wand, or Garlic ASAP.
Pasqualina Belpaese
Starts with best unevolved late game weapon. +30% Projectile Speed at level 15.
Runetracer is not good early game. Projectile Speed only benefits Runetracer, Cross, and King Bible.
Porta Ladonna
Lightning Ring
Fun start. You can AFK for 1 min. 30% area at level 1.
After you level up, Lightning Ring is bad. Need Whip, Cross, or Garlic ASAP.
Poe Ratcho
+Pickup radius, -30 max health
Picks up XP easier/faster. Garlic kills bats instantly.
Actually decreases max health by 30%. Garlic is bad lategame.

Weapon Rankings

There are many weapons to choose from but you can only have 6. Generally, you should choose weapons that complement your other weapons, power-ups, and character. Consider the following:

  • Some weapons are buffed by the same power-up.
  • Some weapons have a skill requirement e.g., Whip and Knife.
  • Some weapons must be built around carefully or else lead to an early death e.g., Pentagram, Clock Lancet.
  • Some weapons evolve into a stronger form if you have their required power-up. Evolved weapons are ranked in a separate list.
Evolve Req.
Passes through enemies and bounces. Best with: speed, duration.
Scales with all good power-ups: projectiles, speed, damage, cooldown, duration, area. Can be more powerful than most evolved weapons.
Attacks horizontally and passes through enemies. Ignores: speed, duration.
Hollow Heart = Bloody Tear
It has a high skill requirement only until level 2. This is the best early game weapon and reducing the cooldown makes it good personal defence.
Aims at the nearest enemy and has boomerang effect. Ignores: duration.
Clover = Heaven Sword
Needs a few power-ups to be great: projectiles, speed, cooldown, size. Better defence than Runetracer due to targeting nearest.
High damage and high area scaling. Ignores: duration.
Candelabrador = Death Spiral
Stand below your enemy to focus them down. Scales well after level 4, especially after it gains, “Passes through 2 more enemies”. Evolves into an excellent defensive weapon.
Fire Wand
Fires at a random enemy, dealing high damage. Ignores: duration.
Spinach = Hellfire
Starts with multiple projectiles but has a slow cooldown and does not pass through enemies. Hellfire, the evolved form, is much better because it passes through enemies.
Magic Wand
Fires at the nearest enemy. Ignores: duration.
Empty Tome = Holy Wand
Becomes much more effective at level 7 when it gains, “Passes through 1 more enemy”. Transitions from offence to personal defence as the game goes on.
King Bible
Orbits around the character. Best with: speed, duration, area, cooldown.
Spell Binder = Unholy Vespers
Incredible late game DPS. Good personal defence. Monsters too close may not be damaged by this.
Fires quickly in the direction you are facing. Ignores: duration.
Bracer = Thousand Edge
High skill requirement. Fun. Scales well when levelled up, especially after level 5 and 8 where is gains, “Passes through 1 more enemy”. Allows you to bust a path through hordes and focus down bosses. Low overall DPS.
Clock Lancet
Chance to freeze enemies (Frozen enemies don’t move or DO DAMAGE). Ignores: power, speed, amount, area. The target aim rotates 30° increments clockwise, like the numbers on a clock.
Requires cooldown reduction and level ups to be good. If cooldown is shorter than duration, it allows you to run through hordes of mobs (like werewolf wave) WITHOUT TAKING DAMAGE. Deals 0 damage. Make sure you have enough damage before you pick this.
Damages nearby enemies. Ignores: cooldown, duration, speed.
Good early game defence. At level 2, instantly kills hordes of bats. Scales poorly.
Shields from damage when active. Best with: cooldown only.
Deals 0 damage. Make sure you have enough damage first.
Santa Water
Generates damaging zones. Ignores: speed.
DPS scales well with area, duration, and cooldown. Better defence than Lightning Ring. Not good on Library.
Lightning Ring
Strikes random enemies. Ignores: speed, duration.
DPS scales well with area and cooldown. Truly awful defence.
Ebony Wings
Bombards in a circling zone. Best with: cooldown, duration.
Depending on cooldown, may repeatedly attack 1 side of the screen. Not good on Library.
Bombards in a circling zone. Best with: cooldown, duration.
Depending on cooldown, may repeatedly attack 1 side of the screen. Not good on Library.
Erases everything in sight (including XP and items unless you are lucky). 1.5 minute cooldown. Pentagram also triggers whenever you level up Pentagram. Best with: cooldown and luck only.
Fun, although not gaining XP from kills can be devastating. Prepare your build before you pick this.

Power-Up Rankings

There are many power-ups to choose from but you can only have 6. Generally, you should choose power-ups that complement your weapons and character. Consider the following:

  • Does this power-up benefit multiple weapons?
  • Is selecting this power-up better than upgrading an individual weapon?
  • Does my character benefit from levelling up quickly?
  • Is this power-up required to evolve one of my weapons?
Weapons fire more projectiles.
The best power-up for most builds.
Empty Tome
Reduces weapons cooldown by 8%.
Magic Wand = Holy Wand
You are more likely to die to a horde than to 1 strong enemy.
Raises inflicted damage by 10%.
Fire Wand = Hellfire
(^ But what if it is a horde of strong enemies?)
Augments area of attacks by 10%.
Axe = Death Spiral
Best with: Whip, Cross, King Bible, Garlic, Lightning Ring, Santa Water, Peachone, Ebony Wings.
Character gains 7% more experience.
Best character: Antonio, Mortaccio. XP means more level ups, more choices, more damage, more killing, more XP. Pick this at your soonest convenience.
Spell Binder
Increases duration of weapon effects by 10%.
King Bible = Unholy Vespers
Best with: Runetracer, King Bible, Santa Water, Peachone, Ebony Wings.
Increases projectiles speed by 10%.
Knife = Thousand Edge
Best with: Runetracter, Cross, King Bible.
Hollow Heart
Augments max health by 10%.
Whip = Bloody Tear
Ranks higher because it evolves Whip.
Character gets 10% luckier.
Cross = Heaven Sword
Affects treasure and item drops. Not consistent. Best with: Pentagram, Clock Lancet. Ranks higher because it evolves Cross.
Character pickups items from further away.
Best when you need to evade, especially Poe, Gennaro, Porter.
Character moves 10% faster.
Might be necessary to dodge bat hordes.
Reduces incoming damage by 1.
1 HP when hit is better than 1 HP / 10 seconds.
Character recovers 0.1 HP per second.
1 HP / 10 seconds is awful. Look for chicken instead.
Stone Mask
Character earns 10% more coins.
Overconfidence is a slow and insidious killer.

Evolved Weapon Rankings

The following are the weapons which can be evolved if you pick a compatible power-up. To evolve a weapon, the weapon must be max level, and you must its compatible power-up at at least level 1. Then you must defeat a boss and open the treasure chest it drops. The treasure chest reward will include your new evolved weapon.I had a run where I evolved all weapons (not including Knife (I cannot hold 7 weapons)). The DPS of those weapons, for that run, is included below.

Evolve Req.
Unholy Vespers
King Bible + Spell Binder
Orbits around the character. Never ends.
Most damage and it is defensive.
Fire Wand + Spinach
Fires at a random enemy, deals heavy damage. Passes through enemies.
Inconsistent direction.
Death Spiral
Axe + Candelabrador
High damage, high Area scaling. Passes through enemies.
Might be rank 2 because it is consistent and defensive.
Heaven Sword
Cross + Clover
Aims at nearest enemy, has boomerang effect. Can deal critical damage.
This was only 2 projectiles. This is the most per-projectile damage in the game. If you have duplicator or Mortaccio, this should be rank 1 or 2.
Holy Wand
Magic Wand + Empty Tome
Fires at the nearest enemy. Fires with no delay.
This is defensive damage but is insignificant compared to Unholy Vespers and even Runetracer.
Bloody Tear
Whip + Hollow Heart
Attacks horizontally, passes through enemies. Can deal critical damage and absorb HP.
+8 HP per hit. Gives good survivability.
Thousand Edge
Knife + Bracer
Fires quickly in faced direction. Fires with no delay. Appears to pass through enemies.
DPS was not recorded for this run, but it would be more than Bloody Tear/Less than Holy Wand. Still fun. Still a high skill weapon.

Final Word

This guide gives general suggestions that should lead to a successful run, but it could not go into specific details. There are some really powerful combinations that involve low-tier equipment and some equipment scales better with power-ups and level-ups than others.
Try the following for a bit of fun:

  • Knife (its good!)
  • Pentagram + Empty Tome + Clover
  • Heaven Sword + Duplicator + Mortaccio
  • Whip + Hollow Heart + Garlic + Armor + Pummerol
That’s all we are sharing today in ASTRONEER Basic Guide For Beginners, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Pigsy^BoI

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